Google it:
Try it:
1.) You can try it yourself by installing and playing,
Or...
2.)you can create a classroom incentive out of "App Trials." Give it a fun name ("App Testing Headquarters") and allow kids to earn the option to try out apps (chosen by you) and complete an evaluation of their opinion of the app. They'll feel like they have a say, and they'll do some of your homework for you!
Evaluate it:
Ask yourself... "How does this app..."
- Relate to content, benchmarks, and objectives?
- Customize itself for my students and their purposes?
- Provide feedback to my students, and is feedback crucial in this case?
- Involve my students' thinking skills? Are they reaching higher-order skills of synthesis & evaluation?
- Engage my students? (Similar to the last point;) Are my students using prior knowledge, combining it with new skills or ideas, and creating something worth-while?
- Allow for sharing? Can my students share what they've made or is it "stuck" inside this app forever...?
- Rubric for these criteria